4 layout(location = 5) in outBlock {
\r
14 layout (binding = 0) uniform sampler2D glass;
\r
16 uniform crossStageBlock1 {
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21 readonly buffer fragOnlyBlock {
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25 uniform crossStageBlock2 {
\r
28 } blockName2 [2]; // instance name different from vert
\r
41 vec4(Bar(), 0.0, 0.0);
\r
46 vec4 color = gfo1; // o1 is statically used
\r
47 color = color + Foo();
\r