4 layout(location = 5) in outBlock {
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8 in vec2 o2; // declaration order different than vertex shader
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9 in vec4 o1; // declaration order different than vertex shader
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14 uniform vec3 u2; // initializer present in vertex stage
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15 uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage
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17 uniform mat2 um2 = mat2(4.0);
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19 layout (location = 0, binding = 0) uniform sampler2D glass;
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21 uniform crossStageBlock1 {
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26 buffer fragOnlyBlock {
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30 uniform crossStageBlock2 {
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33 } blockName2 [2]; // instance name different from vert
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38 vec4 color = o1 * u1.rgrg * u2.rgbr * u3.rgba; // o1 is statically used
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