3 out vec4 vgo1; // declaration order different than fragment shader
\r
4 out vec2 vgo2; // declaration order different than fragment shader
\r
6 layout(location = 5) out outBlock {
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11 uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
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12 uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
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14 uniform mat2 um2 = mat2(4.0);
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16 layout (location = 0, binding = 0) uniform sampler2D glass;
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18 uniform crossStageBlock1 {
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23 buffer vertOnlyBlock {
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27 uniform crossStageBlock2 {
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30 } blockName1 [2]; // instance name different from frag
\r