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Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git]
/
Test
/
hlsl.whileLoop.frag
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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while (any(input != input)) { return input; }
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while (false) ;
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[unroll] while (false) { }
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while ((false)) { }
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}