5 RWTexture2D<float> twf1;
6 RWTexture2D<float4> twf4;
8 float Func(Texture2D<float> DummyTex) { return 1.0f; }
9 float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); }
11 float Func(RWTexture2D<float> DummyTex) { return 1.0f; }
12 float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); }
14 float4 main() : SV_TARGET
16 return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4);