Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / hlsl.tx.bracket.frag
1 SamplerState       g_sSamp : register(s0);
2
3 Texture1D <float4> g_tTex1df4 : register(t0);
4 Texture1D <int4>   g_tTex1di4;
5 Texture1D <uint4>  g_tTex1du4;
6
7 Texture2D <float4> g_tTex2df4;
8 Texture2D <int4>   g_tTex2di4;
9 Texture2D <uint4>  g_tTex2du4;
10
11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4>   g_tTex3di4;
13 Texture3D <uint4>  g_tTex3du4;
14
15 Texture1DArray <float4> g_tTex1df4a;
16 Texture1DArray <int4>   g_tTex1di4a;
17 Texture1DArray <uint4>  g_tTex1du4a;
18
19 Texture2DArray <float4> g_tTex2df4a;
20 Texture2DArray <int4>   g_tTex2di4a;
21 Texture2DArray <uint4>  g_tTex2du4a;
22
23 struct PS_OUTPUT
24 {
25     float4 Color : SV_Target0;
26 };
27
28 uniform int   c1;
29 uniform int2  c2;
30 uniform int3  c3;
31 uniform int4  c4;
32
33 uniform int   o1;
34 uniform int2  o2;
35 uniform int3  o3;
36 uniform int4  o4;
37
38 int4   Fn1(in int4 x)   { return x; }
39 uint4  Fn1(in uint4 x)  { return x; }
40 float4 Fn1(in float4 x) { return x; }
41
42 float4 SomeValue() { return c4; }
43
44 PS_OUTPUT main()
45 {
46    PS_OUTPUT psout;
47
48    // 1D
49    g_tTex1df4[c1];
50    
51    float4 r00 = g_tTex1df4[c1];
52    int4   r01 = g_tTex1di4[c1];
53    uint4  r02 = g_tTex1du4[c1];
54
55    // 2D
56    float4 r10 = g_tTex2df4[c2];
57    int4   r11 = g_tTex2di4[c2];
58    uint4  r12 = g_tTex2du4[c2];
59    
60    // 3D
61    float4 r20 = g_tTex3df4[c3];
62    int4   r21 = g_tTex3di4[c3];
63    uint4  r22 = g_tTex3du4[c3];
64
65    // Test function calling
66    Fn1(g_tTex1df4[c1]);  // in
67    Fn1(g_tTex1di4[c1]);  // in
68    Fn1(g_tTex1du4[c1]);  // in
69
70    psout.Color = 1.0;
71
72    return psout;
73 }