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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
hlsl.swizzle.frag
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static float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 ShaderFunction(float4 input) : COLOR0
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{
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return input.wwyx * float4(AmbientColor.z);
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}