3 float4 coord : SV_POSITION;
4 linear float4 b : mysemB;
7 VI main(float4 d : mysem, VI vi, float4 e : mysem)
11 local.b = vi.m[1] + vi.m[0] + (float4)vi.coord.x + d + e;
12 local.coord = (float4)1;
13 local.m[0] = (float4)2;
14 local.m[1] = (float4)3;