8 StructuredBuffer<sb_t> sbuf : register(t10);
9 StructuredBuffer<float> sbuf2;
11 float4 main(uint pos : FOO) : SV_Target0
13 sb_t mydata = sbuf.Load(pos);
17 sbuf.GetDimensions(size, stride);
20 return float4(sbuf[pos].color + sbuf2[pos], 0);
22 return mydata.color.x + size + stride;