Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / hlsl.structbuffer.append.frag
1 AppendStructuredBuffer<float4>  sbuf_a;
2 ConsumeStructuredBuffer<float4> sbuf_c;
3
4 AppendStructuredBuffer<float4>  sbuf_unused;
5
6 float4 main(uint pos : FOO) : SV_Target0
7 {
8     sbuf_a.Append(float4(1,2,3,4));
9
10     return sbuf_c.Consume();
11 }