2 // float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
4 // return arg_c.Consume();
7 float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
9 arg_a.Append(float4(1,2,3,4));
10 return arg_c.Consume();
13 AppendStructuredBuffer<float4> sbuf_a;
14 ConsumeStructuredBuffer<float4> sbuf_c;
16 AppendStructuredBuffer<float4> sbuf_unused;
18 float4 main(uint pos : FOO) : SV_Target0
22 return Fn2(sbuf_a, sbuf_c);