21 nointerpolation bool b;
22 noperspective centroid float1 c;
23 sample centroid float2 d;
24 bool ff1 : SV_IsFrontFace;
25 bool ff2 : packoffset(c0.y);
26 bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
27 float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
30 float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
31 float ff6 : packoffset(c102.y) : register(s3[5]);
35 struct containEmpty {
\r
39 float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0