Merge pull request #2913 from greg-lunarg/i2905
[platform/upstream/glslang.git] / Test / hlsl.snorm.uav.comp
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2 unorm float4 uf4;
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4 Texture3D<unorm float4> ResultInU: register(t0);
5 RWTexture3D<unorm float4> ResultOutU: register(u0);
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7 Texture3D<snorm float4> ResultInS: register(t1);
8 RWTexture3D<snorm float4> ResultOutS: register(u1);
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10 [numthreads(16, 16, 1)]
11 void main(uint3 tid: SV_DispatchThreadID)
12 {
13     ResultOutS[tid] = ResultInS[tid] + uf4;
14     ResultOutU[tid] = ResultInU[tid];
15 }