2 float clip0 : SV_Position;
3 float clip0 : SV_ClipDistance0;
4 float cull0 : SV_CullDistance0;
5 uint vpai : SV_ViewportArrayIndex;
6 uint rtai : SV_RenderTargetArrayIndex;
7 int ii : SV_InstanceID;
11 void main(triangle in uint VertexID[3] : VertexID,
12 inout LineStream<S> OutputStream)
15 OutputStream.Append(s);
19 void notmain(line in uint VertexID[2] : VertexID,
\r
20 inout LineStream<S> OutputStream)
\r
23 OutputStream.Append(s);
\r