1 SamplerState g_sSamp : register(s0);
3 Texture1DArray g_tTex1df4a : register(t1);
5 uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
6 Texture1DArray <int4> g_tTex1di4;
7 Texture1DArray <uint4> g_tTex1du4;
9 Texture2DArray <float4> g_tTex2df4;
10 Texture2DArray <int4> g_tTex2di4;
11 Texture2DArray <uint4> g_tTex2du4;
13 TextureCubeArray <float4> g_tTexcdf4;
14 TextureCubeArray <int4> g_tTexcdi4;
15 TextureCubeArray <uint4> g_tTexcdu4;
19 float4 Color : SV_Target0;
20 float Depth : SV_Depth;
27 float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
28 int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
29 uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
31 float4 txval20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2), int2(1,0));
32 int4 txval21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2), int2(1,0));
33 uint4 txval22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2), int2(1,0));