Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / hlsl.samplecmp.negative2.frag
1
2 Texture2D g_shadowTex;
3 SamplerState g_shadowSampler;
4
5 float4 main() : SV_Target0
6 {
7     g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0));  // ERROR (should be comparison sampler)
8
9     return 0;
10 }