2 Texture2D g_nonShadowTex;
4 SamplerState g_shadowSampler;
5 SamplerComparisonState g_shadowSamplerComp;
7 float4 main() : SV_Target0
9 g_shadowTex.SampleCmp(g_shadowSamplerComp, float2(0,0), 0); // OK
10 g_nonShadowTex.SampleCmp(g_shadowSampler, float2(0,0), 0); // ERROR (should be comparison sampler)