1 SamplerState g_sSamp : register(s0);
3 Texture1D <float> g_tTex1df1;
4 Texture1D <float2> g_tTex1df2;
5 Texture1D <float3> g_tTex1df3;
6 Texture1D <float4> g_tTex1df4;
10 float4 Color : SV_Target0;
17 float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
18 float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
19 float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
20 float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);