2 sampler g_sam : register(t0);
3 sampler2D g_sam2D : register(t1);
7 float4 Pos : SV_Position;
14 float4 PosOut = float4(0,0,0,0);
16 PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f));
17 PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f));
19 vsout.Pos = PosOut / 2.0f;