Merge pull request #3031 from rg3igalia/sub-group-size-arb-flat-fix
[platform/upstream/glslang.git] / Test / hlsl.sample.dx9.frag
1
2 sampler            g_sam     : register(t0);
3 sampler1D          g_sam1D   : register(t1);
4 sampler2D          g_sam2D   : register(t2);
5 sampler3D          g_sam3D       : register(t3);
6 samplerCUBE        g_samCube : register(t4);
7
8 struct PS_OUTPUT
9 {
10     float4 Color : SV_Target0;
11     float  Depth : SV_Depth;
12 };
13
14 PS_OUTPUT main()
15 {
16    PS_OUTPUT psout;
17
18    float4 ColorOut = float4(0,0,0,0);
19    
20    ColorOut += tex2D(   g_sam  ,   float2(0.4,0.3));
21    ColorOut += tex1D(   g_sam1D,   0.5);
22    ColorOut += tex2D(   g_sam2D,   float2(0.5,0.6));
23    ColorOut += tex3D(   g_sam3D,   float3(0.5,0.6,0.4));
24    ColorOut += texCUBE( g_samCube, float3(0.5,0.6,0.4));
25    
26    ColorOut += tex2Dlod(   g_sam  ,   float4(0.4,0.3,0.0,0.0));
27    ColorOut += tex1Dlod(   g_sam1D,   float4(0.5,0.0,0.0,0.0));
28    ColorOut += tex2Dlod(   g_sam2D,   float4(0.5,0.6,0.0,0.0));
29    ColorOut += tex3Dlod(   g_sam3D,   float4(0.5,0.6,0.4,0.0));
30    ColorOut += texCUBElod( g_samCube, float4(0.5,0.6,0.4,0.0));
31   
32    psout.Color = ColorOut / 10.0f;
33    psout.Depth = 1.0;
34
35    return psout;
36 }