2 uniform float u1 : register(b2);
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4 uniform SamplerState s1 : register(s5);
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5 uniform SamplerState s1a[3] : register(s6);
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7 uniform Texture1D t1 : register(t15);
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8 uniform Texture1D t1a[3] : register(t16);
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10 cbuffer cbuff1 : register(b2) {
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16 cbuffer cbuff2 : register(b3) {
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24 float4 Color : Sv_Target0;
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27 void main(out PS_OUTPUT psout)
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30 t1.Sample(s1, 0.3) +
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31 t1a[0].Sample(s1a[0], 0.3) +
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32 c1_a + c1_b + c1_c +
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