Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / hlsl.preprocessor.frag
1 #define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
2 #define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
3
4 #define test_texture2 test_texture
5
6 DEFINE_TEXTURE(test_texture)
7
8 float4 main(float4 input : TEXCOORD0) : SV_TARGET
9 {
10     float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
11     return tex;
12 }
13