1 #define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
2 #define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
4 #define test_texture2 test_texture
6 DEFINE_TEXTURE(test_texture)
8 float4 main(float4 input : TEXCOORD0) : SV_TARGET
10 float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);