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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
hlsl.precise.frag
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struct PS_OUTPUT { precise float4 color : SV_Target0; };
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static precise float precisefloat;
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void MyFunction(in precise float myfloat, out precise float3 myfloat3) { }
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PS_OUTPUT main()
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{
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PS_OUTPUT ps_output;
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ps_output.color = 1.0;
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return ps_output;
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}
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