1 #line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
2 Texture2D g_tColor [ 128 ] ;
4 layout ( push_constant ) cbuffer PerViewConstantBuffer_t
12 SamplerState g_sAniso ;
16 float2 vTextureCoords : TEXCOORD2 ;
21 float4 vColor : SV_Target0 ;
24 PS_OUTPUT MainPs ( PS_INPUT i )
32 #line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
36 #line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
39 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;