1 Texture2D g_tColor[ 128 ] ;
3 layout (push_constant) cbuffer PerViewConstantBuffer_t
10 SamplerState g_sAniso;
14 float2 vTextureCoords : TEXCOORD2 ;
19 float4 vColor : SV_Target0 ;
22 PS_OUTPUT MainPs ( PS_INPUT i )
31 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );