Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / hlsl.multiEntry.vert
1 Buffer<float4> Position;\r
2 \r
3 float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION\r
4\r
5     return Position.Load(Index);\r
6 }\r
7 \r
8 float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION\r
9\r
10     return FakeEntrypoint(Index);\r
11 }