1 Texture2DArray g_tTex2df4a;
4 float4 main() : SV_Target0
6 return g_tTex2df4.mips[2][uint2(3, 4)] +
8 // test float->uint cast on the mip arg
9 g_tTex2df4a.mips[5.2][uint3(6, 7, 8)] +
11 // Test nesting involving .mips operators:
12 // ....outer operator mip level...... .....outer operator coordinate....
13 g_tTex2df4.mips[ g_tTex2df4.mips[9][uint2(10,11)][0] ][ g_tTex2df4.mips[13][uint2(14,15)].xy ];