1 void ShaderFunction(float inf) : COLOR0
5 // tests that convert to non-matrix swizzles
7 m._34 = 1.0; // AST should have a normal component select
8 m._m23 = 2.0; // same code
9 m[2][3] = 2.0; // same code
11 m._11_12_13_14 = float4(3.0); // AST should have normal column selection (first row)
12 m._m10_m11_m12_m13 = float4(3.0); // AST should have normal column selection (second row)
13 m[1] = float4(3.0); // same code
15 // tests that stay as matrix swizzles
19 m._21_12_31 = float3(5.0);
26 float3x3 createMat3x3(float3 a, float3 b, float3 c)
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