3 column_major float4x4 mat1;
4 row_major float4x4 mat2;
11 row_major float4x4 mat1;
17 MyBuffer1 g_MyBuffer1;
18 MyBuffer2 g_MyBuffer2;
19 column_major float4x4 mat1a;
22 float4 main() : SV_Target0
24 return mul(g_MyBuffer1.mat1, g_MyBuffer1.vec1) +
25 mul(g_MyBuffer2.mat1, g_MyBuffer2.vec1);