3 float4 Color : SV_Target0;
6 uniform bool4 b4a, b4b;
12 bool4 r01 = b4a && b4b; // vec, vec
13 bool4 r02 = b4a || b4b; // vec, vec
15 bool4 r10 = b1a && b4b; // scalar, vec
16 bool4 r11 = b1a || b4b; // scalar, vec
18 bool4 r20 = b4a && b1b; // vec, scalar
19 bool4 r21 = b4a || b1b; // vec, scalar
22 psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;