1 SamplerState g_sSamp : register(s0);
3 RWTexture1D <float4> g_tTex1df4 : register(t0);
4 RWTexture1D <int4> g_tTex1di4;
5 RWTexture1D <uint4> g_tTex1du4;
7 RWTexture2D <float4> g_tTex2df4;
8 RWTexture2D <int4> g_tTex2di4;
9 RWTexture2D <uint4> g_tTex2du4;
11 RWTexture3D <float4> g_tTex3df4;
12 RWTexture3D <int4> g_tTex3di4;
13 RWTexture3D <uint4> g_tTex3du4;
15 RWTexture1DArray <float4> g_tTex1df4a;
16 RWTexture1DArray <int4> g_tTex1di4a;
17 RWTexture1DArray <uint4> g_tTex1du4a;
19 RWTexture2DArray <float4> g_tTex2df4a;
20 RWTexture2DArray <int4> g_tTex2di4a;
21 RWTexture2DArray <uint4> g_tTex2du4a;
25 float4 Color : SV_Target0;
26 float Depth : SV_Depth;