Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / hlsl.load.rwbuffer.dx10.frag
1
2 RWBuffer <float4> g_tBuffF;
3 RWBuffer <int4>   g_tBuffI;
4 RWBuffer <uint4>  g_tBuffU;
5
6 struct PS_OUTPUT
7 {
8     float4 Color : SV_Target0;
9 };
10
11 uniform int   c1;
12 uniform int2  c2;
13 uniform int3  c3;
14 uniform int4  c4;
15
16 uniform int   o1;
17 uniform int2  o2;
18 uniform int3  o3;
19 uniform int4  o4;
20
21 PS_OUTPUT main()
22 {
23    PS_OUTPUT psout;
24
25    g_tBuffF.Load(c1);
26    g_tBuffU.Load(c1);
27    g_tBuffI.Load(c1);
28
29    psout.Color = 1.0;
30
31    return psout;
32 }