1 uniform Buffer <float4> g_tTexbf4_test : register(t0);
3 Buffer g_tTexbf4; // default is float4
4 Buffer <int4> g_tTexbi4;
5 Buffer <uint4> g_tTexbu4;
9 float4 Color : SV_Target0;
10 float Depth : SV_Depth;
28 float4 r00 = g_tTexbf4.Load(c1);
29 int4 r01 = g_tTexbi4.Load(c1);
30 uint4 r02 = g_tTexbu4.Load(c1);
32 // TODO: other types that can be put in sampler buffers, like float2x2, and float3.