Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / hlsl.load.basic.dx10.vert
1 SamplerState       g_sSamp : register(s0);
2
3 uniform Texture1D <float4> g_tTex1df4 : register(t0);
4 Texture1D <int4>   g_tTex1di4;
5 Texture1D <uint4>  g_tTex1du4;
6
7 Texture2D <float4> g_tTex2df4;
8 Texture2D <int4>   g_tTex2di4;
9 Texture2D <uint4>  g_tTex2du4;
10
11 Texture3D <float4> g_tTex3df4;
12 Texture3D <int4>   g_tTex3di4;
13 Texture3D <uint4>  g_tTex3du4;
14
15 TextureCube <float4> g_tTexcdf4;
16 TextureCube <int4>   g_tTexcdi4;
17 TextureCube <uint4>  g_tTexcdu4;
18
19 Texture1DArray <float4> g_tTex1df4a;
20 Texture1DArray <int4>   g_tTex1di4a;
21 Texture1DArray <uint4>  g_tTex1du4a;
22
23 Texture2DArray <float4> g_tTex2df4a;
24 Texture2DArray <int4>   g_tTex2di4a;
25 Texture2DArray <uint4>  g_tTex2du4a;
26
27 TextureCubeArray <float4> g_tTexcdf4a;
28 TextureCubeArray <int4>   g_tTexcdi4a;
29 TextureCubeArray <uint4>  g_tTexcdu4a;
30
31 struct VS_OUTPUT
32 {
33     float4 Pos : SV_Position;
34 };
35
36 uniform int   c1;
37 uniform int2  c2;
38 uniform int3  c3;
39 uniform int4  c4;
40
41 uniform int   o1;
42 uniform int2  o2;
43 uniform int3  o3;
44 uniform int4  o4;
45
46 VS_OUTPUT main()
47 {
48    VS_OUTPUT vsout;
49
50    // 1D
51    g_tTex1df4.Load(c2);
52    g_tTex1di4.Load(c2);
53    g_tTex1du4.Load(c2);
54
55    // 2D
56    g_tTex2df4.Load(c3);
57    g_tTex2di4.Load(c3);
58    g_tTex2du4.Load(c3);
59
60    // 3D
61    g_tTex3df4.Load(c4);
62    g_tTex3di4.Load(c4);
63    g_tTex3du4.Load(c4);
64
65    // Offset has no Cube or CubeArray forms
66
67    vsout.Pos = float4(0,0,0,0);
68
69    return vsout;
70 }