Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / hlsl.layoutOverride.vert
1 layout(set=2,binding=0) Texture2D tex : register(t16);\r
2 SamplerState samp;\r
3 \r
4 float4 main() : SV_Position \r
5 {\r
6     return tex.Sample(samp, float2(0.2, 0.3));\r
7 }