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Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git]
/
Test
/
hlsl.layoutOverride.vert
1
layout(set=2,binding=0) Texture2D tex : register(t16);
\r
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SamplerState samp;
\r
3
\r
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float4 main() : SV_Position
\r
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{
\r
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return tex.Sample(samp, float2(0.2, 0.3));
\r
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}