2 struct PS_OUTPUT { float4 color : SV_Target0; };
14 Buffer <float> g_tTexbfs;
15 Texture1D <float4> g_tTex1df4;
28 uint NumberOfSamplesU;
39 // Test output promotions
40 g_tTex1df4 . GetDimensions(WidthI);
41 g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
42 g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
43 g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);