generate OpLine before OpFunction
[platform/upstream/glslang.git] / Test / hlsl.intrinsics.f1632.frag
1 float PixelShaderFunctionS(uint inF0)
2 {
3     return f16tof32(inF0);
4 }
5
6 float1 PixelShaderFunction1(uint1 inF0)
7 {
8     return f16tof32(inF0);
9 }
10
11 float2 PixelShaderFunction2(uint2 inF0)
12 {
13     return f16tof32(inF0);
14 }
15
16 float3 PixelShaderFunction3(uint3 inF0)
17 {
18     return f16tof32(inF0);
19 }
20
21 float4 PixelShaderFunction(uint4 inF0)
22 {
23     return f16tof32(inF0);
24 }
25
26 float4 main() : SV_Target0
27 {
28     return 0;
29 }