Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / hlsl.intrinsics.double.frag
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2 float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
3                           double2 inDV2, double3 inDV3, double4 inDV4,
4                           uint inU1a, uint inU1b)
5 {
6     double  r00 = fma(inDV1a, inDV1b, inDV1c);
7     double  r01 = asdouble(inU1a, inU1b);
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9     return 0.0;
10 }
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