1 float VertexShaderFunctionS(float inF0, float inF1)
7 float2 VertexShaderFunction2(float2 inF0, float2 inF1)
13 float3 VertexShaderFunction3(float3 inF0, float3 inF1)
19 float4 VertexShaderFunction4(float4 inF0, float4 inF1)
22 return float4(1,2,3,4);
25 // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.