3 float4 Color : SV_Target0;
4 float Depth : SV_Depth;
7 inline void MyFunc(in float x, out float y, inout float z, in out float w)
11 x = -1; // no effect since x = in param
15 PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
19 float x = 7, y, z = 3;
20 MyFunc(x, y, z, inpos.w);
22 psout.Color = float4(x, y, z, 1);
23 psout.Depth = inpos.w;