1 float4 f0(float4 input) {
2 if (all(input == input))
8 float4 f1(float4 input) {
9 if (all(input == input)) {
16 float4 PixelShaderFunction(float4 input) : COLOR0
18 if (all(input == input))
23 if (all(input == input))
26 if (all(input == input))
31 [flatten] if (all(input == input)) {
38 if (float ii = input.z)