1 SamplerState g_sSamp : register(s0);
3 Texture2DMS <float4> g_tTex2dmsf4;
4 Texture2DMSArray <float4> g_tTex2dmsf4a;
8 float4 Color : SV_Target0;
9 float Depth : SV_Depth;
16 float2 r00 = g_tTex2dmsf4.GetSamplePosition(1);
17 float2 r01 = g_tTex2dmsf4a.GetSamplePosition(2);