1 SamplerState g_sSamp : register(s0);
3 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 float4 Pos : SV_Position;
17 // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
18 // This is just to establish that GetDimensions appears in the vertex stage.
20 // 1D, float tx, uint params
21 g_tTex1df4 . GetDimensions(WidthU);
22 g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
24 vsout.Pos = float4(0,0,0,0);