1 SamplerState g_sSamp : register(s0);
2 uniform sampler2D g_sSamp2d;
4 Texture1D g_tTex1df4a : register(t1);
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4> g_tTex1di4;
8 Texture1D <uint4> g_tTex1du4;
10 Texture2D <float4> g_tTex2df4;
11 Texture2D <int4> g_tTex2di4;
12 Texture2D <uint4> g_tTex2du4;
14 Texture3D <float4> g_tTex3df4;
15 Texture3D <int4> g_tTex3di4;
16 Texture3D <uint4> g_tTex3du4;
18 TextureCube <float4> g_tTexcdf4;
19 TextureCube <int4> g_tTexcdi4;
20 TextureCube <uint4> g_tTexcdu4;
24 float4 Color : SV_Target0;
25 float Depth : SV_Depth;
39 float4 txval00 = g_tTex2df4 . GatherRed(g_sSamp, c2);
40 int4 txval01 = g_tTex2di4 . GatherRed(g_sSamp, c2);
41 uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2);
43 float4 txval10 = g_tTex2df4 . GatherGreen(g_sSamp, c2);
44 int4 txval11 = g_tTex2di4 . GatherGreen(g_sSamp, c2);
45 uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2);
47 float4 txval20 = g_tTex2df4 . GatherBlue(g_sSamp, c2);
48 int4 txval21 = g_tTex2di4 . GatherBlue(g_sSamp, c2);
49 uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2);
51 float4 txval30 = g_tTex2df4 . GatherAlpha(g_sSamp, c2);
52 int4 txval31 = g_tTex2di4 . GatherAlpha(g_sSamp, c2);
53 uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2);
57 float4 txval40 = g_tTexcdf4 . GatherRed(g_sSamp, c3);
58 int4 txval41 = g_tTexcdi4 . GatherRed(g_sSamp, c3);
59 uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3);
61 float4 txval50 = g_tTexcdf4 . GatherGreen(g_sSamp, c3);
62 int4 txval51 = g_tTexcdi4 . GatherGreen(g_sSamp, c3);
63 uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3);
65 float4 txval60 = g_tTexcdf4 . GatherBlue(g_sSamp, c3);
66 int4 txval61 = g_tTexcdi4 . GatherBlue(g_sSamp, c3);
67 uint4 txval62 = g_tTexcdu4 . GatherBlue(g_sSamp, c3);
69 float4 txval70 = g_tTexcdf4 . GatherAlpha(g_sSamp, c3);
70 int4 txval71 = g_tTexcdi4 . GatherAlpha(g_sSamp, c3);
71 uint4 txval72 = g_tTexcdu4 . GatherAlpha(g_sSamp, c3);