1 SamplerState g_sSamp : register(s0);
2 uniform sampler2D g_sSamp2d;
4 uniform Texture1DArray <float4> g_tTex1df4a : register(t0);
5 Texture1DArray <int4> g_tTex1di4a;
6 Texture1DArray <uint4> g_tTex1du4a;
8 Texture2DArray <float4> g_tTex2df4a;
9 Texture2DArray <int4> g_tTex2di4a;
10 Texture2DArray <uint4> g_tTex2du4a;
12 TextureCubeArray <float4> g_tTexcdf4a;
13 TextureCubeArray <int4> g_tTexcdi4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
18 float4 Color : SV_Target0;
19 float Depth : SV_Depth;
33 float4 txval00 = g_tTex2df4a . GatherRed(g_sSamp, c3);
34 int4 txval01 = g_tTex2di4a . GatherRed(g_sSamp, c3);
35 uint4 txval02 = g_tTex2du4a . GatherRed(g_sSamp, c3);
37 float4 txval10 = g_tTex2df4a . GatherGreen(g_sSamp, c3);
38 int4 txval11 = g_tTex2di4a . GatherGreen(g_sSamp, c3);
39 uint4 txval12 = g_tTex2du4a . GatherGreen(g_sSamp, c3);
41 float4 txval20 = g_tTex2df4a . GatherBlue(g_sSamp, c3);
42 int4 txval21 = g_tTex2di4a . GatherBlue(g_sSamp, c3);
43 uint4 txval22 = g_tTex2du4a . GatherBlue(g_sSamp, c3);
45 float4 txval30 = g_tTex2df4a . GatherAlpha(g_sSamp, c3);
46 int4 txval31 = g_tTex2di4a . GatherAlpha(g_sSamp, c3);
47 uint4 txval32 = g_tTex2du4a . GatherAlpha(g_sSamp, c3);
51 float4 txval40 = g_tTexcdf4a . GatherRed(g_sSamp, c4);
52 int4 txval41 = g_tTexcdi4a . GatherRed(g_sSamp, c4);
53 uint4 txval42 = g_tTexcdu4a . GatherRed(g_sSamp, c4);
55 float4 txval50 = g_tTexcdf4a . GatherGreen(g_sSamp, c4);
56 int4 txval51 = g_tTexcdi4a . GatherGreen(g_sSamp, c4);
57 uint4 txval52 = g_tTexcdu4a . GatherGreen(g_sSamp, c4);
59 float4 txval60 = g_tTexcdf4a . GatherBlue(g_sSamp, c4);
60 int4 txval61 = g_tTexcdi4a . GatherBlue(g_sSamp, c4);
61 uint4 txval62 = g_tTexcdu4a . GatherBlue(g_sSamp, c4);
63 float4 txval70 = g_tTexcdf4a . GatherAlpha(g_sSamp, c4);
64 int4 txval71 = g_tTexcdi4a . GatherAlpha(g_sSamp, c4);
65 uint4 txval72 = g_tTexcdu4a . GatherAlpha(g_sSamp, c4);