Merge pull request #2913 from greg-lunarg/i2905
[platform/upstream/glslang.git] / Test / hlsl.gather.basic.dx10.vert
1 SamplerState       g_sSamp : register(s0);
2 uniform sampler2D          g_sSamp2d;
3
4 Texture1D          g_tTex1df4a : register(t1);
5
6 uniform Texture1D <float4> g_tTex1df4 : register(t0);
7 Texture1D <int4>   g_tTex1di4;
8 Texture1D <uint4>  g_tTex1du4;
9
10 Texture2D <float4> g_tTex2df4;
11 Texture2D <int4>   g_tTex2di4;
12 Texture2D <uint4>  g_tTex2du4;
13
14 Texture3D <float4> g_tTex3df4;
15 Texture3D <int4>   g_tTex3di4;
16 Texture3D <uint4>  g_tTex3du4;
17
18 TextureCube <float4> g_tTexcdf4;
19 TextureCube <int4>   g_tTexcdi4;
20 TextureCube <uint4>  g_tTexcdu4;
21
22 struct VS_OUTPUT
23 {
24     float4 Pos : SV_Position;
25 };
26
27 VS_OUTPUT main()
28 {
29    VS_OUTPUT vsout;
30
31    // no 1D gathers
32
33    float4 txval20 = g_tTex2df4 . Gather(g_sSamp, float2(0.1, 0.2));
34    int4   txval21 = g_tTex2di4 . Gather(g_sSamp, float2(0.3, 0.4));
35    uint4  txval22 = g_tTex2du4 . Gather(g_sSamp, float2(0.5, 0.6));
36
37    // no 3D gathers
38
39    float4 txval40 = g_tTexcdf4 . Gather(g_sSamp, float3(0.1, 0.2, 0.3));
40    int4   txval41 = g_tTexcdi4 . Gather(g_sSamp, float3(0.4, 0.5, 0.6));
41    uint4  txval42 = g_tTexcdu4 . Gather(g_sSamp, float3(0.7, 0.8, 0.9));
42
43    vsout.Pos = float4(0,0,0,0);
44
45    return vsout;
46 }