HLSL: Plumb in HLSL parse context and keywords, and most basic HLSL parser and test.
[platform/upstream/glslang.git] / Test / hlsl.frag
1 //float4x4 World;\r
2 //float4x4 View;\r
3 //float4x4 Projection;\r
4 //\r
5 //float4 AmbientColor = float4(1, 1, 1, 1);\r
6 //float AmbientIntensity = 0.1;\r
7 //\r
8 //float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0\r
9 //{\r
10 //    return AmbientColor * AmbientIntensity;\r
11 //}\r