HLSL: Hook up constructor expressions through the AST.
[platform/upstream/glslang.git] / Test / hlsl.frag
1 float4x4 World;
2 float4x4 View;
3 float4x4 Projection;
4
5 float4 AmbientColor = float4(1, 0.5, 0, 1);
6 float AmbientIntensity = 0.1;
7
8 //float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
9 //{
10 //    return AmbientColor * AmbientIntensity;
11 //}