Merge branch 'master' into hlsl-frontend
[platform/upstream/glslang.git] / Test / hlsl.frag
1 float4 AmbientColor = float4(1, 0.5, 0, 1);
2 //float AmbientIntensity = 0.1;
3
4 float4 PixelShaderFunction(float4 input) : COLOR0
5 {
6     return input /* * AmbientIntensity */ + AmbientColor;
7 }