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Merge branch 'master' into hlsl-frontend
[platform/upstream/glslang.git]
/
Test
/
hlsl.frag
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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//float AmbientIntensity = 0.1;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input /* * AmbientIntensity */ + AmbientColor;
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}